#version 3.7;
#include "shapes.inc"
background {color rgb<1.000000,1.000000,1.000000>}
camera {
orthographic
right x*image_width/image_height
location <0.500000, 5.333333, 0.500000>
look_at <0.500000, 0.000000, 0.500000>
angle 25.000000
sky <0.000000, 0.000000, 1.000000>
}
global_settings { assumed_gamma 2.2 }
union {

mesh2 {
  vertex_vectors {
    9,
    <0.000000000000,0.000000000000,0.000000000000>,
    <0.500000000000,0.000000000000,0.000000000000>,
    <1.000000000000,0.000000000000,0.000000000000>,
    <0.000000000000,0.500000000000,0.000000000000>,
    <0.500000000000,0.500000000000,0.000000000000>,
    <1.000000000000,0.500000000000,0.000000000000>,
    <0.000000000000,1.000000000000,0.000000000000>,
    <0.500000000000,1.000000000000,0.000000000000>,
    <1.000000000000,1.000000000000,0.000000000000> 
  }
  texture_list {
    2,
    texture{pigment{rgb<0.000000000000,1.000000000000,0.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
    texture{pigment{rgb<0.000000000000,0.000000000000,1.000000000000>} finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000}}
  }
  face_indices {
    4,
    <1,2,5>,0,
    <1,5,4>,0,
    <3,4,7>,1,
    <3,7,6>,1,
  }
}
#declare elt3dedge =
  texture { pigment { rgb <0.000000,0.000000,0.000000> } finish {ambient 1.000000 diffuse 0.600000 reflection 0.000000} }
rotate<-90,  0,  0>
scale <  1,  1, -1>
}
